Human Characters

Human characters are the characters controlled by and representative of the player in Winds of Fortune. Each player's perspective is relative to their human character or the activities in which their human character engages. Like other types of characters, human characters move around the world. But unlike other types of characters, human characters can interact vessels, structures, arms, and other items via access stations or possession of such objects. Since human characters represent players, they can interact with each other via combat in game modes, via chat, and crew organization.

Attributes

 * Health: The value representing the amount of damage the human character can absorb before being knocked down. By default, human characters have 100 points of health.
 * Knocked Down Health: The value representing the amount of damage the human character can absorb before dying within a game session.
 * Stamina: The value representing the human character's preparedness to engage in high energy activities. It decreases with high energy actions like running and using certain hand weapons. While stamina is present, the character is not effected. When stamina is empty, the human character loses health if they continue engaging in high energy activities.
 * Adrenalin: The value representing enhanced capabilities/benefits for the human character including: health regeneration, increased movement speed, and decreased stamina usage.

Controls
While not engaged in any access station, human characters are always ready to move as follows:

Inventory
Human characters have an inventory that can hold 7 total slots of hand items. 1 of the 7 slots is the human character hand slot and is the only slot that can pickup and drop hand items. All other slots can only receive and transfer items via the hand slot. Each slot can potentially hold multiple items if such items are stackable. Stackable items may have different stackable limitations depending on the item.

Body Customization

 * Head: The human character's head type.
 * Hands / Body
 * Feet
 * Feet

Clothing Customization

 * Headwear: Any clothing worn on the head including:
 * Hats
 * Bandannas
 * Masks
 * Clothing: Any clothing worn on the central body including:
 * Cloaks
 * Coats
 * Vests
 * Shirts
 * Footwear: Any clothing worn on the feet.