Artillery Shots

Artillery shots are the projectiles used as missiles fired from artillery (cannons or large guns) rather than hand weapons. They include:

Key
Performance Ratings (from worse to better): Poor | Fair | Satisfactory | Good | Very Good | Excellent

Area/Spread Effectiveness: Very Small | Small | Medium | Large | Very Large | Huge

Size Classification
Size classification determines the compatibility of the shot with the respective light, mid, and heavy artillery.


 * Light: Least heavy and least powerful.
 * Mid: In between light and heavy for size and power.
 * Heavy: Largest, heaviest, but most powerful.

Types

 * Round Shot: a solid metal ball that causes great damage to targets.
 * Chain Shot: round shot split in half, connected by a chain.
 * Grape Shot: a number of small solid metal balls fired together that spread out, causing area damage.
 * Bar Shot: round shot split in half, connected by a bar.
 * Expanding Bar Shot: similar to bar shot except the bar can expand covering an even larger area than chain and bar shot.
 * Canister Shot: many small musket-ball-sized pellets fired together that spread out, causing area damage.
 * Heated Shot: Heating round shot makes it heated shot which gives it a satisfactory chance to light target on fire and also the same damage of round shot.
 * Molten Shot: Upon impact, molten shot deals almost as much damage as round shot and explodes into a pools of molten metal whose pools spread out to cause damage and ignite targets on fire hit by the molten pools of metal. It also leaves hazardous pools of molten metal in the area of its explosion.


 * Bomb Shot: has a very good chance to explode causing severe damage within the area of the explosion but requires skillful adjusting of its fuse to time the explosion. In the event it does not explode, it still causes damage but is weaker than round shot.
 * Carcass Shot: Upon impact, has an excellent chance to light nearly all targets on fire within the area of the explosion.
 * Spider Shot: A ring with multiple connected chains.
 * Shrapnel Shot: has a very good chance to explode into a burst of shrapnel whose particles spread out to cause damage to targets in the area of its explosion but requires skillful adjusting of the fuse to time its explosion. In the event it does not explode, it still causes damage but is weaker than round shot.

Cannons, Carronades, and Revolver Cannon Shots
Cannons, carronades, and revolver cannon shots include the regular version of all the types listed.

Mortar Shots
Mortar shots only include the mortar version of all the types listed. Firing the mortar version of each shot from mortars increases the damage upon impact.