Cannons

Definition
Cannons, also generally referred to as guns, are artillery able to be used on vessels and on land. Cannon classification determines the size, power, range, durability, and accuracy.

Operation
Cannons can be operated at a cannon access station, the controls of which are as follows:


 * Load: A human character carrying powder charge and a compatible shot somewhere in their inventory can load the cannon so that it is ready to fire its shot.
 * Fire: Fires out a loaded shot(s) out of the cannon being fired.

Cannon Type

 * Long Cannon: Long Cannons are artillery able to be mounted on to carriages to be used on vessels and on land. They deal significant damage within their range.
 * Carronade: Carronades are artillery with shorter barrels and shorter range than cannons but carronades deal more damage within their range than cannons.
 * Mortar: Mortars launch their shot at a high angle in order to bombard the target from above dealing significantly more damage than cannons and carronades.
 * Revolving Cannon: Revolver cannons have a cylinder containing 6 chambers (rather than 1 chamber in long cannons) each able to hold one shot allowing for much quicker repetition of firing.

Size Classification
Size classification determines the size, power, and range. From least to greatest, sizes include:


 * Light: Smallest, least heavy, least powerful, and shortest range.
 * Mid: In between light and heavy for size, power, and range.
 * Heavy: Largest, heaviest, but most powerful, and longest range.

Material Classification
Material classification determines the durability, accuracy, and range. From least to greatest, materials include:


 * Iron: Least durable, least accurate, and with the shortest range.
 * Steel: In between iron and steel for durability, accuracy, and range.
 * Bronze: Most durable, most, accurate, and with the shortest range.

Carriages
Determines maneuverability of the cannon.

Long Cannon Carriages

 * Garrison Carriage: Allows long cannons to be equipped to the gun ports of vessels (primarily ships) and to be used on land. However, a garrison carriage is limited in its maneuverability which makes it slower to aim.
 * Field Carriage: Has large wheels that allow for easy maneuverability of long cannons on land and fortresses, not vessels, which makes it faster than garrison carriages to aim long cannons.
 * Swivel Carriage: Only available in light and mid sizes, the swivel carriage allows long cannons to be equipped to gun ports of vessels and to be used on land. Swivel operation is ideal for aiming long cannons.

Carronade Carriages

 * Slider Carriage: Necessary to equip cannons to gun ports of vessels (primarily ships) but also usable on land. However, like the garrison carriage for cannons, the slider carriage for carronades is limited in its maneuverability which makes it slower to aim.
 * Swivel Carriage: Only available in light and mid sizes, the swivel carriage allows for easy swivel operation which makes it ideal to aim carronades.

Mortar Carriages

 * Mortar Carriage:
 * allows mortars to be equipped to the bow chaser gun ports or mortar compartments of vessels (primarily ships),
 * can also be used on land, and
 * does not have wheels which makes it difficult to move the mortar.

Revolver Cannons Carriages

 * Tripod Carriage: Allows for placement and operation of revolver cannons on vessels and land and has swivel capability which is ideal for aim.
 * Swivel Carriage: Only allows for placement and operation of revolver cannons in compatible gun ports (such as those in vessels) and has swivel capability which is ideal for aim.
 * Field Carriage: Has large wheels that allow for easy maneuverability of revolver cannons on land and fortresses, not vessels, which makes it faster than garrison carriages to aim revolver cannons.